
The Affective Geography of Silence by Giaccardi & Sabena (2006)
In her 2001 essay ‘Digital Pedagogy’ Professor of Urban Studies at UCLA Dana Cuff raises some key issues regarding the digital media on offer throughout the majority of European and American based architectural schools. As design software ‘both reflects and enables forms of thought, as does language, according to the Whorfian hypothesis‘, Cuff notes ‘there is a decided bias toward surface rather space.’ This may come as no surprise to design tutors of production (AutoCAD, ArchiCAD, CATIA) or visualization software (Maya, FormZ, StudioMax) however as Cuff reveals, ‘most schools tend to prioritize one visualization application in studio, which invites a particular way of thinking about design.’¹ By restricting movement ’between viz-ware and production software, or between digital and material design’, Cuff contends that design environments prioritizing representation over instructional output fail to deliver the primary role of architectural drawing – instruction. While some schools are attempting to bridge the divide between digital and tactile design (e.g. UCLA, SciArc) Cuff’s essay confirms a disturbing trend within practice and research – what Kees Dorst recently referred to as an over-emphasis on process.²
However, what Cuff and others have failed to develop is why such an over-emphasis should matter. As connectivist learning theorist George Siemens notes, recent changes in social media have irreversibly altered our understanding of learning and idea creation, thus design research internalizing the creative process from within empirically closed systems (e.g. traditional behaviourist or constructivist models) blind themselves to the open dynamics of distributed creativity. Arguably, any future companies wishing to optimize creativity in a conceptual economy (Greenspan, 1997; Pink, 2005) will be ones structured on a collective sharing of media and ideas, a connectivist approach to learning which few design researchers have yet to address, with the exception of Fischer & Giaccardi‘s conceptual framework for metadesign (see below). As Fischer et al. stress, ‘meta-design puts owners of problems in charge of creating open, evolvable systems that address the limitations associated with closed systems.’³

The SER (seeding, evolutionary growth, reseeding) model by Gerhard Fischer (1995)
1. Deborah Snoonian & Dana Cuff, (2001) Digital Pedagogy: An Essay, Architectural Record, Vol. 189, Issue 9
2. Kees Dorst, (2007) Design research: a revolution-waiting-to-happen, Keynote speech delivered at the Congress of the International Association of Societies of Design Research, Hong Kong Polytechnic University
3. Gerhard Fischer et al., (2004) Meta-Design: A Manifesto for End User Development. Communications of the ACM, Vol. 47, Issue 9, pp 33-37