Posts Tagged ‘ sensemaking

Sensemaking

In attempting to understand the interactions between formal and informal communities, Cynthia Kurtz and Dave Snowden’s sense-making model the Cynefin framework challenges three key assumptions currently held within organizational theory: 1) ‘Order’ – that human interactions and markets possess fundamental cause and effect relationships; 2) ‘Rational choice’ – that rational decision making based on minimizing pain or maximizing pleasure (Skinner’s ‘operant conditioning’) can be manipulated through education and thus determine possible outcomes; and 3) ‘Intent’ – that individuals or communities acquiring capabilities show an intention to use that capability. While the above assumptions may be true in some cases, Snowden’s sense-making approach contends they are not true universally, despite the fact that the methods commonly used assume that they are. Data is frequently skewed by the fact that people not only have multiple identities of which they are often blind, but they do not follow rules or act on local patterns.

Snowden, D., & Kurtz, C. F. (2003). The new dynamics of strategy: Sense-Making in a complex and complicated world. IBM Systems Journal, 42(3), 35-45.

Integral Architecture


Integral Architecture

Crowdsourcing and its transformative effects
on design pedagogy and practice

Despite the growth of mobile computing orienting designers towards more human-centered ambitions, architecture remains fragmented and constrained by Vitruvian formalisms (left). Similarly, design computation (CAD), while offering sophisticated capabilities across a range of design disciplines, continues to entrain specialist production at the expense of generating ideas and acquiring knowledge. In response, businesses are increasingly turning to crowdsourcing networks such as Wikipedia and Facebook for design innovation and research, blurring traditional boundaries of creative authorship and shifting theory further from practice than ever.

Nevertheless, we argue that crowdsourcing has the potential to revolutionize practice. In an effort to show its transformational benefits, a 3-part strategy is proposed: 1) a review of design pedagogy and its effects on ideation and knowledge; 2) case study analyses of crowdsourcing architecture through the lens of Maslow’s ‘hierarchy of needs’ (right); and 3) the staging of a design experiment to reveal ideation variances between traditional and networked scenarios. Findings aim to confirm the benefits of crowdsourcing networks for both creative exploration and knowledge acquisition, pointing to advantages such models may provide future pedagogy.

Keywords: CAD, crowdsourcing, design pedagogy, integral architecture

thesis abstract by G M Munro